Just a map I built when trying out the TRak5 textures, ( love em ) feel free to edit this how ever you want. It's supposed to be kinda doom style in the lower parts, I even added some vents for you to spring out of. =)
You need to enter exec packages/trak5/package.cfg skybox staffy/staffy
I forgot the .cfg, I will get it in later though.
its all glass even with the tex somehow
are you using the SVN version? I tried with it, and for some reason, a lot of textures are in the wrong place, and the stained glass textures exist over top. i am investigating the issue.
The stained glass and snow textures are new in the svn which are added to the end of the default texture list. The problem is that the map uses the same slots even though there are a different number of textures and that they are not in the same slots (because the package.cfg adds it to the end of whatever else there is, in this case being the glass and snow textures).
you forgot the cfg....
I pointed that out in the first comment ^^^^
Config has been added now though.
I'd recommend /texturereset not just to eliminate this problem with added textures to the default, but also just because you're not using them.
Good for a showcase map. I also saw stained glass everywhere but these are cool textures. I'd probably use them in my next project but I'd like them to be in the next release. There's a lot of textures here and using them is at the detriment to your map as people must download the map + 150 textures. We'll see.
Pretty small map though. You could have probably made a small DM map easily.
this isnt meant for any gameplay, its just to try the textures. but i think i want to replace the textures on my map Amynya with these, that is, if somebody tests the new version so i know if its any good, lol
Im still having trouble showing these with the svn version, mayhap i shouldnt worry, but any ideas why its doing this? some textures load, but they are the wrong textures for where they are, and there is stained glass everywhere. ( mayhap the problem is that It doesnt like files strait from the old sauer? )
edit: I am simply going to place a bunch of images in the zip so people can see what it should look like, if they get the wrong thing, oh well for now.
Why don't you just do /texturereset and re-texture it? That's the only solution. The problem is, there are more default textures in the SVN than the default Sauer. Since you didn't reset the textures (remove the default ones) the SVN default ones that were added push your selection.
And I know this wasn't intended for gameplay but you could have easily made a playable map in the same time it took you to make this one.
I will try to make a nice map of similar style, and about the texture reset, i tried that, but when i load the textures then every surface is replaced with a reflective blue texture.
Hmm... I wonder if a /texshiftslot command would be feasible, so one doesn't have to retexture if there's no redefined texture list and the default one changes.
Edit: Bah, too hard for me. I'd be better off adding /texturereset and a little loop at the top of my CFG to load data/notexture.png the requisite number of times.
Nice job :) I appreciate the effort, it's nice to see what my textures look like in this engine.
any chance i can tell it not to load the stained glass textures? I just noticed something. The textures are all out, and if I look in the browser, they are all shifted over a couple slots, and stained glass is taking up some of the same slots that TRak5 had. Im thinking perhaps the surfaces dont remember which texture exactly that they had, but perhaps just the number according to the list.
anybody think so?
// default settings for maps
// on every map load, this file will be executed, followed by // "package.cfg" in the package dir of the map, and ".cfg", // which you can use to override the settings in this file.
// to make a custom version for your map, DO NOT COPY this file, // but instead make a .cfg with only those things which are different
Even though Quins comment tells you not to copy it, i'd say copy the texture settings of the old sauerbraten ctf default_map_setting.cfg file and load the textures after that, that should fix it.
I tried it, and it worked. I must say that the textures function better in the new sauer. In the old one they were extremely shiny, but now they are perfect.
texturereset skybox staffy/staffy loop i 749 [ texture 0 "../data/notexture.png" ]
exec packages/trak5/package.cfg