After updating SVN and discovering your map, I couldn't restrain myself dropping you a comment: firstly, congratulations for getting it included within the next release, and second... wow, I haven't seen such a solid, original and pleasantly realistic map (contextually with its theme) since a long while: I care much about visual appearance, and this will surely belong to my favorite list! :)
I have a small note concerning my grass/mud textures, that you've efficiently used on the outside part of the map. Nothing has been really moved on a different folder: the blended textures have been completely removed, after eihrul and Nieb remade the muddy paths of my fc4 map using the new texture-blending function, since they became redundant.
So, in case you want to smooth out your grass corners, you could either download the whole texture-pack from my node (which I wouldn't suggest) or directly paint them within the game. You should first define the set of textures to be used to paint, in your map's cfg, then press a key from 1 to 5 ("0" to deactivate painting mode) on your numeric keypad to change the way both textures blend to each others and finally experiment with the left-mouse button, until you are satisfied (use the scroller to change brush-shape). You can find more details concerning key bindings also on "defaults.cfg".
5/5 :)