UPDATED
Changes:
-lower level added, center is now a tad safer, and less worry of dieing when you fall through a hole in the floor, as they lead to the lower level.
-Upper most areas, on top of the map, have been heavily modified to better suit game play.
-Jumppad-teleports now have a cage around the back and sides to avoid accidental teleport.
-Some lights added in areas that were too dark
-Many textures have been replaced to better suit the object\s applied to.
- Two more player starts - The four on the main level are supposed to be in the air to avoid possible spawn blocking.
-Some weapons have been replaced, as the rifle was in there A LOT, still working on weapon placement though, I'm trying to get a sort of balance to the placement.
Newer Changes..
-widened stairwells
-removal of 4 jumppads
-improved upper level access
-MUCH improved upper level navigation
-added 4 new paths to "round off" the map
-balanced weapons better
-map is now a bit Bigger
Final Updates, I hope.
- Fixed an error caused when i duplicated an object,
- Tuned the lighting ( though there's still lots of dark spots )
- Added several more lights
- Corrected yet more textures
- Weapons are now balanced
- Power-ups all reachable via rifle jump/ rocket jump
- Symbols on walls to help you tell the opposite ends apart.
- Map now IS PLAYABLE - I spent over an hour play testing with various people and it played quite well.
I've also included the original map, called "windeckerarena" in the .zip ( minus the config ) you may look, compare, and snicker all you like, Its just there to show you how much work I've done since the original post.
Cheers!