> Only thing is, the hellpig lair is a bit nooby and it reminds me of fragger.
Do you mean the big crowd of hellpigs in the main cavern? I put them there more to indicate that the tunnels were populated by hellpigs than to provide any challenge, but if you think having that many is tedious I could reduce the amount.
> And how do I do the pairs game?
Each of the 16 buttons in the middle will release a certain type of monster. There are 2 buttons for each type. After you've released two monsters, if they are the same type the buttons will stay down, otherwise they'll pop up after 5 seconds. In either case you can then try another pair of buttons. Your goal is to match up all the pairs, ie get all 16 buttons to stay down. The catch is, each pair of monsters you've already matched will respawn every time you press a button.
Erm... I hope that made sense... it's basically this game (except more violent ;P):
http://www.thekidzpage.com/freekidsgames/games/memory/kritter.html
I'll put instructions in the readme file.
> Question: In the maze game when I get the carrot, it fills the message feed with command overflow messages.
> Does this impact game play at all?
My guess is the cube engine refuses to run too many script commands in a single frame, so it gives an error message and then continues with the commands the next frame. It doesn't seem to cause any problems but it is annoying... if anyone has a way around it I'd be happy to hear.
> I can't wait to play the full version.
Thanks! Your comments have really encouraged me to keep working on it!
> That and map changes while not in editmode.
You can't do that in cube 1 either (unless I'm misunderstanding you). My scripts toggle in and out of edit mode whenever they need to edit the level geometry.