I know how to move around on the maps.. Thanks
Surely you know that skilled maneuvers are valuable but having to use them everywhere in a map means that you're concentrating too much on movements and not enough on shooting. The map should reward thinking past shooting, but overall support gameplay that you don't have to think about as you move.
Okay fine, as you said 1v1 would work. But this is simply based on the size; there is nothing that allows the map to be outstanding on its own.
K architecture: basic, the river at one point is difficult to walk over back into the main (middle) area, plus the river looks 'manufactured'; too perfect. Try heightmapping ("h" to toggle, then scroll) or just shift blocks manually for a more imperfect, nature-like feel.
The lighting? I wasn't aware there was any lighting work to be honest. Maybe there was but if you can't tell then there was no point in lighting really. I mean, there are shadows and such but it doesn't have a huge impact.
Take the comment as it is, I'm not trying to 'attack' your map, just give constructive criticism (notice lack of swear words).
Good effort though, certainly better than I see on many coopedits.