Concept map of a Tower Defense game. One team is on the top of the maze defending, while the other team is in the maze trying to capture the flag at the end. Top teams wins by keeping the score under 10 for the ten minute time limit.
At the start of the game, one team is in the maze bunker. Jump into the colored teleporter to arm yourself with ammo or armor before entering the maze. There is no health, so when you die, you start back at the beginning.
Team two starts above the maze, with similar teleporters to arm themselves. There is a catch, though. The more powerful the weapon the top team member chooses, the further away from the fight he will be teleported to gear up at the armory.
Small map, but works best with teams of 10 or more on each side. Be sure to install the .cfg file, too.
Edit: Added a ReadMe file to explain the rules of the game.
Load the map in Mode 17 (CTF) for it to function properly. This map is not designed for single or FFA mode.