in soviet russia! map maps you!
now that I have that out of the way (couldn't resist), some feedback :P
1) I notice the skybox is no different at all to skyboxes/black (cept maybe in resolution), but who's going to notice, so I'm curious to why you used a custom one
2) serious naming issues, all the sounds are .OGG, you're not referencing them properly so the POSIX users can't enjoy the map the way they're meant to out of the box, fix it! (by either referencing them properly or renaming them to bleh.ogg from bleh.OGG)
3) you're including new textures with the package, the russiamap texture, has a .JPG extension, and so does the white texture, more badnews for posix users
4) gamma is a persistant variable so it can't be changed in map script
5) ambient is baked into the lightmaps, so changing it while the map is up should have little to no effect, specially since ambient light is baked into the lightmaps
6) you've almost packaged it correctly, there's just a Thumbs.db you missed ;)
you can use these as quick remedies for the POSIX case sensitivity problems
registersound "viruz\t1.OGG"
registersound "viruz\t2.OGG"
registersound "viruz\t3.OGG"
registersound "viruz\t4.OGG"
registersound "viruz\t5.OGG"
registersound "viruz\t6.OGG"
registersound "viruz\t7.OGG"
registersound "viruz\rain.OGG"
guiimage "packages\viruz\russiamap.JPG" 8 8
the other option is to rename the files, which takes more time :P
now to actually load the map
1) I get a series of "cannot override persistent variable gamma" and the flashes only seem to affect completely omitted from light regions, and random other regions and surfaces, not really a good effect in my opinion
2) the buildings seem a bit monotonous and empty to me, and the light shadows just seem too hard, you might want to perhaps try faking some radiosity, by placing lights to subtly illuminate the area
3) in my opinion, very poor use of the lightning particle, doesn't look very right
4) in my opinion, weapon caches like the ones you're using, should be discouraged
still a goodish map, ctf placements seem good, navigation is easy if buildings are mostly avoided, I think I'll rate you 4/5 :)
despite the big problems with the package...
~Hirato Kirata