This is an experimental CTF map designed to use the avocado palette for a cartoonish effect. It is still under development, but I would like some user's input on various aspects of the map. The Readme included in the download has additional information. I will take all reasonable suggestions or criticism into account for future releases.
The map is set on two castles in the middle of a lava field. Players must navigate a number of "islands" in order to reach their opponent's flag. The two sides are almost mirror images of each other so neither team has an advantage.
For the correct texture configuration, please make sure you have the latest aard/boxtex/alt_package.cfg installed. It can be found in Avacado by Tentus:
http://quadropolis.us/node/1523
Thanks for looking at my map, please provide feedback so I can improve this map further.
New for beta 4:
-added simple pixelated cloudbox for horizon
-added simple cloudlayer for star twinkling effect
-added mapmodelreset to support future custom map models
-added background sounds
-reduced health numbers on side islands
-reworked noclip/clip to make them more efficient
-deleted extra geometry
-tried making lights more orange again (now too pink???)
-various other fixes/optimizations