What started out as an image of sand divided by metal walkways evolved into what what is now Sandtrap Station, a "sand processing station". (Why you'd want to process sand is beyond me.)
Anyway, this map makes quite a bit of use of scrolling textures, as well as one instance of the new gradient shader. Also some manipulated glowmaps.
The texturing isn't the best; I started out with just the gray metal plate that you see near the center, then had a sudden inspiration and went on a retexturing rampage with the Lunaran's textures. The end result isn't half bad, but I suppose I still have a bit to learn about detail work. :)
The map is built around two opposing "control" areas, each a base for a CTF flag. This was designed mainly for CTF, but is certainly usable in other gametypes.
Feedback is, of course, welcomed (encouraged, even).
Updated 6/25/08: Added some light in the flag area, slowed the sand scrolling speed, heightmapped the sandfalls, and broke up some monotonous textures.
Updated 7/8/08: Lowered the grille-type things again, fixed a glaring texture error, updated screenshots.