High quality map-pack written for Geforce 8600 GTS and derivatives. It contains four medium and one small sized map:
alienbase3 - medium, modes: capture/FFA
base2 - medium, modes: capture/CTF/FFA
ctfrug - small, modes: CTF/FFA
floatingforts2 - medium, modes: capture/CTF/FFA ---> http://www.quadropolis.us/files/cft_floatingforts.jpg
sirius_castle - medium, modes: capture/FFA
Features:
- Usage of new CTF gamemode in three maps
- Anti-rocket-spam improvement for better regen-capture gameplay
- The three CTF maps are 95% mirrored for fair competitions
- Mostly fixed base-sets for better capture gameplay
- Model-geometry of trees consists of clip-cubes now so its possible to walk on them
- Trees are no longer bullet proof (additional configs in the vegetation folder)
- Offensive usage of parallax-textures and shaders
- Some new parallax-maps/normal-maps for older Sauerbraten textures
- Massive clip/noclip improvements
- Two maps have 3D backgrounds
- one new and one modified skybox
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Update 2.0:
- A new map, Alien Comet Exploration Base, version 3
- Some geometry fixes and tweaks
- The scripts have also been changed
Update 2.1, 2.2:
- again some geometry and script fixes
Update 3:
- some major geometry tweaks for sirius_castle
Update 3.1:
- changes to the license: it is now licensed under the GPL v2
- geometry/light tweaks
Update 4:
- some cloud-boxes added
- lots of geometry tweaks
- folders are rearranged - two folders: package/scasd and package/models/scasd
- bugs fixed
- scripts are tweaked for the new release
- extra-tree config is removed now
- some of the background-geometry is now foliage for better performance
Update 4.1:
- Teleporter fix
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Level authors: Alex256, Jochi, Madrick, Redon, sCaSd, Yosh and VastLite