Kaomé | 2008-06-07 13:49
Capturedef
10
points ]
 (3 votes)
An experimental capture map where bases are easy to defend.

It's a conceptual map, with one area for each weapon (even the gun). Each area is designed to be easily protected.
IE: the machine gun base is protected by a sort of Vauban's fortification;
the shotgun base is attainable by sinuous and narrow ways;
the rifle base is up in a tower, that provide a good field of view on all the map;
the rocket base is on a raised block in a lava cave, and can be reach by jumping from block to block (designed to be difficult when someone is shooting rockets at you)
the grenade base allows indirect fire on incoming oponents, using bouncing on geometry and shooting under a glas wall;
and finally for the pistol, there is two bases close enought to get life and armor twice fast as usual in regen capture. A good hospital.

The map isn't really good looking because I was unable to give to all this stuff a coherent look.

I am dazed by the weight of the map file, but I hadn't find how to optimize it yet. I destroyed all the envmap, turn lod off, optimize geometry, etc, and I still have a 2MB file for a 9k vertices/18k triangles map, with not so many lights. Moreover, there could be a matter with the skybox, but I don't understand what's wrong with my cfg...
Then I put it in beta version because it is not well polished, but this it is very close too the final release of this map. If I wanna make it better, I should remake it totally.
I would be interest if someone use the 2 pistol base concept in an other map.

Thx for reading.

Kaomé

Capturedef.zip (1.94 MB)
10
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 (3 votes)
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