A nicely done map, however there could be a few things that occur with a lot of people. The map becomes rather small when moving anywhere out of a base. I am sure this is what SourPatch meant by "catacomb".
Also, once filled, which the map inevitably will be, it becomes a shotgunners paradise. One way this issue can be solved is in putting more width into hallways.
Overall i can see that you have made some good texture choices throughout the map, and the lighting has not been overdone thus giving the map atmosphere, however, i am still unsure about why there are so many boxes in a "sewer".