packaging problem xD
when we extract the stuff, we extract it to the AC folder and... gotta copy and paste the packages folder after. Copy the packages folder in the ac_ghost_town, paste it in the zip, then delete the ac_ghost_down folder along with its containing folders. That way, when we extract the stuff, it will nicely fit in rather than the person having to copy and paste the packages folder.
It says its a Final Release but come on, there are many things you can fix.
The music is a bit too long on repeat, try to run it twice or just once - gets annoying hearing the wind sound after 10 minutes xD Plus, people want to hear it once or twice on the same map, then play another, and come back to play the map to listen to the wind howling (not through the entire map).
You know the fencing around the safe near the CLA base? Delete that; its just in the way of your movement. Unless this map is for the visuals, you want more mobility through the map. Also, the grenade in the room with a lot of lockers; is it just me, or the room seems unnecessarily? You might add a 2nd path leading to it..
The ladders; I thought I told you online about it. Its set as /newent ladder 11 which is 1 cube too high, making people jump or climb an 'invisible' ladder while trying to go down. Set it as /newent ladder 10 and it will still work fine.
And.. I don't think it has to do much, but the storyline. Surely you could do better?! I mean, who leaves prisoners in their cells and abandones the town? But I cant think of a better storyline with prisons in an abandoned town as a base for the CLA.
Im glad you fixed the fencing :) Hope to see more maps from you guys.