tentus | 2008-04-25 02:00
Lost Refuge 1.0
30
points ]
 (4 votes)
This content is compatible with older edition(s) of the game it was made for, and is not guaranteed to work with the current or development versions.
A large-ish CTF/Capture map

Note: requires most recent CVS to play.

The concept behind this map is pretty simple. I wanted the player to get the feeling that they're in a kind of safehouse in the sky, a hybrid of solid stone and high-tech. I ended up keeping it fairly low-detail because the size of the map was causing framerate and filesize problems as I added details. So for now, very low detail.
This map has not been thoroughly tested. I am considering a number of revisions depending on how my playtests turn out. Please send me feedback so I can start implementing changes!

We are currently on version 1.2.

Additions/Changes since version 1.0:
-New details to help atmosphere and distinguish two sides of map.
-Very, very subtle lighting changes to help differentiate from two sides.
-New route to (but not from) flag.
-Changes beneath sniping, affecting accessibility and speed.
-Slight changes in and over main hallways, adding cover.
-PVS added.
-Light detail dropped to 56.
-Trees simplified to single model.

(Note: screenshot above very out of date, will replace when back in town).

t_refuge-1_2.zip (1.75 MB)
30
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 (4 votes)
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