Note: requires most recent CVS to play.
The concept behind this map is pretty simple. I wanted the player to get the feeling that they're in a kind of safehouse in the sky, a hybrid of solid stone and high-tech. I ended up keeping it fairly low-detail because the size of the map was causing framerate and filesize problems as I added details. So for now, very low detail.
This map has not been thoroughly tested. I am considering a number of revisions depending on how my playtests turn out. Please send me feedback so I can start implementing changes!
We are currently on version 1.2.
Additions/Changes since version 1.0:
-New details to help atmosphere and distinguish two sides of map.
-Very, very subtle lighting changes to help differentiate from two sides.
-New route to (but not from) flag.
-Changes beneath sniping, affecting accessibility and speed.
-Slight changes in and over main hallways, adding cover.
-PVS added.
-Light detail dropped to 56.
-Trees simplified to single model.
(Note: screenshot above very out of date, will replace when back in town).