Megagun | 2008-01-15 13:55
Autolight for mapmodels
32
points ]
 (4 votes)
Automatically creates specific lights for various mapmodels (torches, streetlamps, etc.)

This little script is meant as a script to automatically create light entities for all of the mapmodels you have in your map.
It won't place them correctly (as such a thing is impossible currently in Sauerbraten) though! This is also the reason why shadow-casting calclights aren't supposed to be calculated after using Autolight!

Meant to be run only once, and preferably near the end of the development cycle of a map.

And yes, I know my script isn't really optimized.. ;)

autolight.cfg (1.95 KB)
32
points
 (4 votes)
AttachmentSize
autolight.jpg163.21 KB
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