A couple of animated doors (again using Blender and Photoshop):
1. the cagedoor is a folding and rising cage type door in four sizes (see the install notes).
This is very much in alpha phase as there are texture glitches. I have only used this in dark environments but realise there is glitching in high light levels. I really spent no time UV mapping this texture.
2. the greydoor is a swinging door that opens after the handle turns counter clockwise (in two sizes - see below).
This is a beta release I suppose - I could be more clever combining the UV textures into one file, but whether there would be a real benefit in doing that I don't know...
Install instructions:
Unzip contents to the Sauer folder - it should get placed correctly on this path:
packages/models/steve_e/doors/...
for the map .cfg (or however you intend to place it):
mapmodelreset
mmodel "steve_e/doors/cagedoor" //4x5 sized cagedoor
mmodel "steve_e/doors/cagedoor/cagedoor_75" //3x4ish sized cagedoor
mmodel "steve_e/doors/cagedoor/cagedoor_150" //6x8ish sized cagedoor
mmodel "steve_e/doors/cagedoor/cagedoor_200" //8x10 sized cagedoor
mmodel "steve_e/doors/greydoor //4x6 sized greydoor
mmodel "steve_e/doors/greydoor/greydoor_150 //6x8 sized greydoor
Make certain you are in SP mode, place the door and set it to type 10 (auto open) and check them out.