tentus | 2008-01-11 01:23
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Portal Test (version 2.1)
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Starred Content
Four simple attempts at creating a Portal-eque play mechanic

Edit 2.1: I managed to get a non-gamer (my teenage sister) to play through t_portal, and decided to implement some stuff based on her play experience. Added some atmosphere and implemented an "intro room", as well as some other graphical touchups and some clipping changes. Also played a bit with the lightmaps to bring the file size down by most of a meg, and repositioned some of the secrets.

Edit 2.0: I have lumped all the maps into one ogz, so that they're easier to manage and play. The new mapname is t_portal, so go ahead and delete all of the old maps and cfgs, etc. This new map not only includes a new test, but some very slight changes/fixes to the existing maps, and also 10 little "secrets": my not-so-sneaky way of getting my commentary in there, just like the comments in portal (but not as cool, seeing as my comments are just gui text and no audio).

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Very simple concept. I basically just bind MOUSE2 to pause and put you in editmode: MOUSE1 then becomes the ability to place the second "portal". For the third and fourth tests I bound both MOUSE1 and 2 to allow you to place both portals. Feel free to email me corrections or improvements: something has gone horribly wrong with my spellchecking stuff, and I don't have enough caffeine in the house to do it myself.

This zip contains four tests in a single ogz, mostly consisting of what used to be my portaltest, portal2, and portal3 maps. None of the tests are too difficult, but they should still provide a basis from which mappers can start working and getting ideas.

t_portal_2-1.zip (1.15 MB)
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