rootnis | 2005-08-15 22:45
Traditional zooming - like in UT , Serious Sam and other games.
rzoom.txt (708 bytes)
tentus | 2005-08-07 13:12
points ]
 (1 vote)
A simple conversion of a CL map to Sauer.
Doompool (106.9 KB)
JCDPC | 2005-08-03 22:28
Space Station Sauer
points ]
 (1 vote)
A map of a space station.
Space Station Sauer (1.54 MB)
staffy | 2005-07-29 09:47
A rpg map - just a test really. (Uses a large amount of the "demomap" content)
RPGish (564.25 KB)
sinsky | 2005-07-15 16:41
This content is compatible with older edition(s) of the game it was made for, and is not guaranteed to work with the current or development versions.

In this small tutorial I will try to explain how to use Blender v2.36 with the Quake 2 modeller to produce and texture a simple mesh for use with Cube.

Disclaimer: I can't guarantee that the tutorial will be of any use to anyone. If you arise damages from the tutorial, I don't want to know about it.

What we need:

  • Blender 2.36 and the Blender md2 import/export scripts by Bob Holcomb
    (script files must be put in the .blender/scripts folder in order to work)

  • The Quake 2 modeller by Phillip Martin and Jaimi McEntire (hopefully v0.91b)
staffy | 2005-07-03 11:35
A deathmatch map that could be used for CTF. (not much eye candy :( )
New (116.71 KB)
staffy | 2005-07-01 01:46
Place this in the directory where you extracted sauerbraten e.g desktop (or where you want sauer to be if you don't have it yet) (330.01 KB)
staffy | 2005-06-27 08:54
A medium length SP map.
sp2 (439.61 KB)
TOGoS | 2005-06-26 21:42
A cliffy terrain that's full of caves.
TCave3 (1.44 MB)
TOGoS | 2005-06-22 12:11
A green and brown cave system interconnected with tunnels
TCave1 (107.38 KB)
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