resetsensitivity = [sgsensitivity = 3; cgsensitivity = 3; rlsensitivity = 3; risensitivity = 3; glsensitivity = 3; pisensitivity = 3; fisensitivity = 3; defaultsensitivity = 3;] newgui weapon-sensitivity [ guistayopen [ guititle "^f6Weapon Sensitivity ^f4- by ^f0Ardelico" guibar guilist [ guititle "^f7Default Sensitivity:" guifield defaultsensitivity 5 ] guilist [ guititle "^f3Shotgun:" guifield sgsensitivity 5 ] guilist [ guititle "^f0Chaingun:" guifield cgsensitivity 5 ] guilist [ guititle "^f6Cock Rockets:" guifield rlsensitivity 5 ] guilist [ guititle "^f1Rifle:" guifield risensitivity 5 ] guilist [ guititle "^f1Grenades:" guifield glsensitivity 5 ] guilist [ guititle "^f4Pistol:" guifield pisensitivity 5 ] guilist [ guititle "^f7Chainsaw:" guifield fisensitivity 5 ] guibar guibutton "back" [cleargui 1] ] ] bind mouse1 [attack; wepattacking = 1; onrelease [wepattacking = 0; sensitivity $defaultsensitivity;]] wepattacking = 0 // shotgun - chickity check yoself befo you rek yoself, 'cause shotgun bullets is bad fo yo health... shotgunsensitivity = [ sleep 50 [ if (= (getweapon) 1) [ sensitivity $sgsensitivity ] ] shotgunsensitivity ] shotgunsensitivity // chain gun chaingunsensitivity = [ sleep 50 [ if (&& (= $wepattacking 1) (= (getweapon) 2)) [ sensitivity $cgsensitivity ] ] chaingunsensitivity ] chaingunsensitivity // cock rockets cockrocketsensitivity = [ sleep 50 [ if (&& (= $wepattacking 1) (= (getweapon) 3)) [ sensitivity $rlsensitivity ] ] cockrocketsensitivity ] cockrocketsensitivity // rifle riflesensitivity = [ sleep 50 [ if (= (getweapon) 4) [ sensitivity $risensitivity ] ] riflesensitivity ] riflesensitivity // nades nadesensitivity = [ sleep 50 [ if (&& (= $wepattacking 1) (= (getweapon) 5)) [ sensitivity $glsensitivity ] ] nadesensitivity ] nadesensitivity // pistol pistolsensitivity = [ sleep 50 [ if (&& (= $wepattacking 1) (= (getweapon) 6)) [ sensitivity $pisensitivity ] ] pistolsensitivity ] pistolsensitivity // saw of death sawsensitivity = [ sleep 50 [ if (&& (= $wepattacking 1) (= (getweapon) 7)) [ sensitivity $fisensitivity ] ] sawsensitivity ] sawsensitivity newgui main [ guilist [ guitext "name: " (playermodelicon) newname = (getname) guifield newname 15 [name $newname] ] guibutton (concat "model:" (playermodelname)) [guirolloveraction = (playermodelbutton $playermodel); showgui playermodel] (playermodelicon) guilist [ guibutton "crosshair: " [showgui crosshair] (playermodelicon) guiimage (getcrosshair) [showgui crosshair] 0.5 ] guibar guibutton "server browser.." "showgui servers" guibutton "weapon sensitivity.." "showgui weapon-sensitivity" if (isconnected) [ guibar if (|| $editing (m_edit (getmode))) [ guibutton "editing.." "showgui editing" ] guibutton "vote game mode / map.." "showgui gamemode" // guibutton "lanconnect" // guibutton "connect localhost" guibutton "switch team" [if (strcmp (getteam) "good") [team evil] [team good]] guibutton "toggle spectator" [spectator (! (isspectator (getclientnum)))] "spectator" guibutton "master.." [showgui master] guibar guibutton "options.." "showgui options" guibutton "disconnect" "disconnect" "exit" ] [ guibutton "bot match.." "showgui botmatch" guibutton "campaign.." "showgui campaign" guibar guibutton "options.." "showgui options" guibutton "about.." "showgui about" guibutton "quit" "quit" "exit" ] ] 0