// Binds key to the GUI bind "F7" "showgui Materials" //Creats a new GUI named Materials newgui "Materials" [ guititle "Edit GUI v1.0 By Aryl" //Title of the GUI, Aryl is my in-game name. guibutton "Air" "air" //Adds a button to the GUI named Air, and inputs command air when pressed guibutton "Water" "water" guibutton "Lava" "lava" guibutton "Glass" "glass" guibutton "Clip" "clip" guibutton "Noclip" "noclip" guibutton "Gameclip" "gameclip" guibutton "Death" "death" guitab "Jump Pads" //Adds a new tab to the GUI called Jump Pads guibutton "Jump Pad" "newent jumppad $z $y $x" //Adds a button called Jump Pad, when pressed inputs command newent jumppad with the values of $z, $x and $y guislider z 0 100; //Adds a slider to the GUI, min value is 0, max value is 100, the value is saved as $z guislider y -50 50; //Adds a slider to the GUI, min value of -50 max of 50, value is saved as $y guislider x -50 50; guitab "Teleporters" //Adds a new tab to the GUI named Teleporters guibutton "Teleporter" "newent teleport $teleport" //Adds a button called Teleporter, when pressed inputs command newent teleport with the value of $teleport guislider teleport 0 10; //Adds a slider to the GUI, min of 0, max of 10, saves value as $teleporter guibar //Adds a horizontal bar to the GUI, serves no function other than looks guibutton "Teledest" "newent teledest $teledest" guislider teledest 0 10 guitab "Water Settings" guibutton "Water Color" "watercolour $red $green $blue" //Water color can be changed too, input command is a simple mixing of red, green, and blue with max values of 255. UK spelling of color (colour) is required. guislider red 0 255; guislider green 0 255; guislider blue 0 255; guibar guibutton "Water Fall Color" "waterfallcolour $rred $ggreen $bblue" //Changes the color of flowing water. If water has any of its faces other than the top exposed, these colors with apply. guislider rred 0 255; guislider ggreen 0 255; guislider bblue 0 255; guibar guibutton "Water Fog" "waterfog $fogg" //Changes how foggy the water is. If the value of the slider was stored as $fog, the fog would instantly change upon changing the slider, but creates spamming of the consol as it sends a new message to all players every time fog is changed, also creats lag. guislider fogg 0 150; guibutton "Water Specularity" "waterspec $specularity" //Not really sure what water specularity is, seems to make no visual changes, I think it changes how light interacts with water. Default value is 150. guislider specularity 0 150; ]